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Ufo alien invasion capture hovernet
Ufo alien invasion capture hovernet











  1. #Ufo alien invasion capture hovernet update#
  2. #Ufo alien invasion capture hovernet code#
  3. #Ufo alien invasion capture hovernet windows#

There's one part I didn't focus on in that last article, however, and it is, in its own way, the absolute worst part of awful novel Scavenger. I think I've established that well enough. In total, 28 commits were made in the UFO:AI repository in February.Scavenger is terribly written.

#Ufo alien invasion capture hovernet update#

#5639 French translation update by Damyen.

ufo alien invasion capture hovernet

  • Fixed #5637 Broken bridge, map "ambush to a military convoy".
  • Added misc_sound to prefab of alien battery.
  • Replaced Herakles dropship by actual prefab.
  • Some minor adjustments regarding texture scaling and alignment.
  • Added the office building of the +transport semiRMA to +industrial map theme.
  • Moved the storage area of the semiRMA +transport map to +industrial.
  • Fixed placement of particle weapon models of Gunboat UFO.
  • Some fixes and improvements in laboratory map tile to address #5646.
  • Removed semiRMA map - all assets were moved to other map themes.
  • Set default value for radius in misc_mission entity to 3.
  • Attempt to fix #5643 Wrong message from misc_mission entity.
  • Fixed typo in the LUA UI interface file => regen bindings and runtime.
  • Use correct method to get the node path on the ufox LUA library.
  • Fixes parameter passing to inherited LUA confuncs.
  • Fix #5641 ("Lower the level" doesn't work).
  • Feature request #4114 Nations graph colors should be consistent with Geoscape colors.
  • Convert default HUD to LUA (hud_default.ufo).
  • ufo alien invasion capture hovernet

    Try to fix an UI expression type error.

    #Ufo alien invasion capture hovernet windows#

    Add support for dropdown windows to LUA UI.In total, 29 commits were made in the UFO:AI repository in May. Use CMAKE_DL_LIBS instead of hardcoded '-ldl'.fix some potential memory leaks in Campaign.Aircraft repair messages should be added to debug logs only.

    #Ufo alien invasion capture hovernet code#

  • Extract savegame-info UI panel to a new module to reduce code duplication.
  • Modified _assets.ufo (UI script) to use ufox extensions.
  • Prevent SEGFAULT on running ui_tree nonexistentwindow console command.
  • Add debug console function to list UI windows: ui_listwindows.
  • Fix #5418 Do not regenerate existing, unhired pilots each month.
  • Fix #5512 Missing mail headers for certain research notifications.
  • Fix segfault on determining reactionfire mode when soldier has no weapon Debian #861979.
  • Fix #5660 Multiplayer screen crashes on a missing UI component.
  • Allow to jump to the previous visible enemy via RMB and to cycle visible enemies with the mousewheel.
  • Removed unused UI1 style Base summary screen.
  • #5522 Show base names as tooltip on the baselayouts.
  • Add input validation on savegame filename and title.
  • Make sure that error popup isn't closed automatically on loadgame errors.
  • Fix #5236 previously built SAM site description show in base facilities UI.
  • #5658 Request confirmation on destructive savegame actions.
  • Fix skill panel position on recruit soldier window.
  • In total, 11 commits were made in the UFO:AI repository in April.

    ufo alien invasion capture hovernet

  • Silence expansion-to-defined GCC warnings.
  • ufo alien invasion capture hovernet

  • Change CodeBlocks Compiler to mingw-w64-i686.
  • Update Code::Blocks projects to use SDL2.
  • Fix order of linking Zlib in CodeBlock projects.
  • Add libcairo to UFORadiant LDFlags in CodeBlocks project.
  • Add MinGW-W64 compiler definitions for CodeBlocks.
  • Eliminate deprecated GDK function/macro calls.
  • Eliminate deprecated GTK function/macro calls.
  • If you'd like to give it a try, check out our Compile_for_Windows atricle. The winner became an MSYS2 + Code::Blocks combination as that looks to be the easiest way to set up an up-to-date environment even for less experienced people. So half the month was spent on evaluating new compilation methods for Windows users. This is a long and tough journey, help is welcome!Īt a point I successfully broke the compilation on Windows - simply because our Code::Blocks bundle contains way too old Gtk library. Continued working on UFORadiant in April.













    Ufo alien invasion capture hovernet