
- #Ufo alien invasion capture hovernet update#
- #Ufo alien invasion capture hovernet code#
- #Ufo alien invasion capture hovernet windows#
There's one part I didn't focus on in that last article, however, and it is, in its own way, the absolute worst part of awful novel Scavenger. I think I've established that well enough. In total, 28 commits were made in the UFO:AI repository in February.Scavenger is terribly written.
#Ufo alien invasion capture hovernet update#
#5639 French translation update by Damyen.
Fixed #5637 Broken bridge, map "ambush to a military convoy". Added misc_sound to prefab of alien battery. Replaced Herakles dropship by actual prefab. Some minor adjustments regarding texture scaling and alignment. Added the office building of the +transport semiRMA to +industrial map theme. Moved the storage area of the semiRMA +transport map to +industrial. Fixed placement of particle weapon models of Gunboat UFO. Some fixes and improvements in laboratory map tile to address #5646. Removed semiRMA map - all assets were moved to other map themes. Set default value for radius in misc_mission entity to 3. Attempt to fix #5643 Wrong message from misc_mission entity. Fixed typo in the LUA UI interface file => regen bindings and runtime. Use correct method to get the node path on the ufox LUA library. Fixes parameter passing to inherited LUA confuncs. Fix #5641 ("Lower the level" doesn't work). Feature request #4114 Nations graph colors should be consistent with Geoscape colors. Convert default HUD to LUA (hud_default.ufo).
Try to fix an UI expression type error.
#Ufo alien invasion capture hovernet windows#
Add support for dropdown windows to LUA UI.In total, 29 commits were made in the UFO:AI repository in May. Use CMAKE_DL_LIBS instead of hardcoded '-ldl'.fix some potential memory leaks in Campaign.Aircraft repair messages should be added to debug logs only.
#Ufo alien invasion capture hovernet code#
Extract savegame-info UI panel to a new module to reduce code duplication. Modified _assets.ufo (UI script) to use ufox extensions. Prevent SEGFAULT on running ui_tree nonexistentwindow console command. Add debug console function to list UI windows: ui_listwindows. Fix #5418 Do not regenerate existing, unhired pilots each month. Fix #5512 Missing mail headers for certain research notifications. Fix segfault on determining reactionfire mode when soldier has no weapon Debian #861979. Fix #5660 Multiplayer screen crashes on a missing UI component. Allow to jump to the previous visible enemy via RMB and to cycle visible enemies with the mousewheel. Removed unused UI1 style Base summary screen. #5522 Show base names as tooltip on the baselayouts. Add input validation on savegame filename and title. Make sure that error popup isn't closed automatically on loadgame errors. Fix #5236 previously built SAM site description show in base facilities UI. #5658 Request confirmation on destructive savegame actions. Fix skill panel position on recruit soldier window. In total, 11 commits were made in the UFO:AI repository in April.
Silence expansion-to-defined GCC warnings.
Change CodeBlocks Compiler to mingw-w64-i686. Update Code::Blocks projects to use SDL2. Fix order of linking Zlib in CodeBlock projects. Add libcairo to UFORadiant LDFlags in CodeBlocks project. Add MinGW-W64 compiler definitions for CodeBlocks. Eliminate deprecated GDK function/macro calls. Eliminate deprecated GTK function/macro calls. If you'd like to give it a try, check out our Compile_for_Windows atricle. The winner became an MSYS2 + Code::Blocks combination as that looks to be the easiest way to set up an up-to-date environment even for less experienced people. So half the month was spent on evaluating new compilation methods for Windows users. This is a long and tough journey, help is welcome!Īt a point I successfully broke the compilation on Windows - simply because our Code::Blocks bundle contains way too old Gtk library. Continued working on UFORadiant in April.